In both cases, you need to be prepared for high costs – both options require properly encouraging the other group by offering a generous payment, items or a lucrative commercial or diplomatic offer. Both of these options will also be fairly inaccessible if the group is hostile to you – these diplomatic options will only be available to allies and best friends. On the left (on your side), the interface shows you how much you earn with the trade and resources you export to your trading partner. The right side shows how much money they earn and what resources you import from them. Trade is an exchange of goods that you can produce in certain buildings (wood, iron, exotic animals, etc.). You can act with another group if you don`t have the resource you`re acting on – otherwise they won`t be interested. Different goods have different prices, the more income from trade depends on the amount of resource you produce. The last diplomatic option, just as important, is trade. Trade is divided into several parts. You can send or receive a certain amount of gold from another fraction as a one-time or long-term payment. This is similar to food – you can send a certain amount of food to another fraction during X number of rounds, or get it from another fraction. The third option is to exchange items – weapons, armor, mounts, supports or accessories – in exchange for the influence, gold or oppression of other diplomatic options. Diplomacy in Total War: Three Kingdoms has undergone dramatic changes compared to previous games in the series – on the one hand, it is now more transparent, but on the other, it offers much more interesting options and strategies that you can use during the game.
Diplomacy is also closely linked to trade, both of which are explained in this chapter. It`s because of the Lore. If you were an elf, you wouldn`t negotiate with a vampire. Although diplomacy is often limited to other factions of the same race, you should take a moment to learn more. Diplomacy allows you to conclude trade agreements, non-aggression pacts and even military and defence alliances (if your relations are good enough). In the case of fractions of the same race, you can also try to integrate them under your reign. I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. The diplomatic system is very veiled here.
I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. In addition, by clicking on a group in the tab on the right, you will see a list of contracts and agreements binding the group, as well as some information about the commercial goods they have (the ones they import and export). Here you can find some personal information about group leaders. At the bottom of the screen are contracts signed by different factions. If you show with the mouse above the symbol of the given fraction, you will see a list of factors that affect your relationships. There are several possibilities: Tilea and Estalia are also very difficult to obtain as business partners for reasons I cannot understand. Each resource you export brings a sum of money per train. The revenue you receive from the resource can be verified by indicating the resource listed in the Diplomacy with the Mouse tab.
To check how much money you get from trading with a group, you have to float on the icon of the trade agreement, next to the group given in the diplomacy tab.